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The game was very well received by those who played it, but it never managed reach any bigger audience.
Things kicking off After the release of 'Nunchuck Charlie: A Love Story' Victor decided to carry on the development of a promising Flash game he had put on ice back in around 2007.
Enemies have flimsy AI and don’t pose much threat, and your deaths will mostly be attributed to environmental hazards like bottomless pits.
At the end of each level though, you’ll receive a grade based on how quickly you completed the level, whether you managed to kill every enemy and also an overall point score, based on your performance.
And into the mix we can then consider games like Hotline Miami and Overgrowth – games which portray violence as something dark and defamiliarising, as a last resort to ensure personal survival, and yet sickly, intoxicatingly gratifying.
This game ended up being "My Friend Pedro", a side-scrolling acrobatic platforming shooter lead by Pedro the banana, with heavy inspiration from games like Max Payne and films like The Matrix.
The game was very well recieved and quickly spread across the Internet.
Score hunting is the name of the game in My Friend Pedro.
Each level has its own set of global leaderboards, challenging players to achieve the highest possible score they can.